package net.minecraft.item;

import com.google.common.collect.Multimap;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.attributes.AttributeModifier;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;

public class ItemSword extends Item {
	private float attackDamage;
	private final Item.ToolMaterial material;

	public ItemSword(Item.ToolMaterial material) {
		this.material = material;
		this.maxStackSize = 1;
		this.setMaxDamage(material.getMaxUses());
		this.setCreativeTab(CreativeTabs.tabCombat);
		this.attackDamage = 4.0F + material.getDamageVsEntity();
	}

	/**
	 * Returns the amount of damage this item will deal. One heart of damage is
	 * equal to 2 damage points.
	 */
	public float getDamageVsEntity() {
		return this.material.getDamageVsEntity();
	}

	public float getStrVsBlock(ItemStack stack, Block block) {
		if (block == Blocks.web) {
			return 15.0F;
		} else {
			Material material = block.getMaterial();
			return material != Material.plants && material != Material.vine && material != Material.coral
					&& material != Material.leaves && material != Material.gourd ? 1.0F : 1.5F;
		}
	}

	/**
	 * Current implementations of this method in child classes do not use the entry
	 * argument beside ev. They just raise the damage on the stack.
	 */
	public boolean hitEntity(ItemStack stack, EntityLivingBase target, EntityLivingBase attacker) {
		stack.damageItem(1, attacker);
		return true;
	}

	/**
	 * Called when a Block is destroyed using this Item. Return true to trigger the
	 * "Use Item" statistic.
	 */
	public boolean onBlockDestroyed(ItemStack stack, World worldIn, Block blockIn, BlockPos pos,
			EntityLivingBase playerIn) {
		if ((double) blockIn.getBlockHardness(worldIn, pos) != 0.0D) {
			stack.damageItem(2, playerIn);
		}

		return true;
	}

	/**
	 * Returns True is the item is renderer in full 3D when hold.
	 */
	public boolean isFull3D() {
		return true;
	}

	/**
	 * returns the action that specifies what animation to play when the items is
	 * being used
	 */
	public EnumAction getItemUseAction(ItemStack stack) {
		return EnumAction.BLOCK;
	}

	/**
	 * How long it takes to use or consume an item
	 */
	public int getMaxItemUseDuration(ItemStack stack) {
		return 72000;
	}

	/**
	 * Called whenever this item is equipped and the right mouse button is pressed.
	 * Args: itemStack, world, entityPlayer
	 */
	public ItemStack onItemRightClick(ItemStack itemStackIn, World worldIn, EntityPlayer playerIn) {
		playerIn.setItemInUse(itemStackIn, this.getMaxItemUseDuration(itemStackIn));
		return itemStackIn;
	}

	/**
	 * Check whether this Item can harvest the given Block
	 */
	public boolean canHarvestBlock(Block blockIn) {
		return blockIn == Blocks.web;
	}

	/**
	 * Return the enchantability factor of the item, most of the time is based on
	 * material.
	 */
	public int getItemEnchantability() {
		return this.material.getEnchantability();
	}

	/**
	 * Return the name for this tool's material.
	 */
	public String getToolMaterialName() {
		return this.material.toString();
	}

	/**
	 * Return whether this item is repairable in an anvil.
	 */
	public boolean getIsRepairable(ItemStack toRepair, ItemStack repair) {
		return this.material.getRepairItem() == repair.getItem() ? true : super.getIsRepairable(toRepair, repair);
	}

	public Multimap<String, AttributeModifier> getItemAttributeModifiers() {
		Multimap<String, AttributeModifier> multimap = super.getItemAttributeModifiers();
		multimap.put(SharedMonsterAttributes.attackDamage.getAttributeUnlocalizedName(),
				new AttributeModifier(itemModifierUUID, "Weapon modifier", (double) this.attackDamage, 0));
		return multimap;
	}
}
